EVE Info
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** Damage types ***
Amarr Navy - EM/Thermal
Gallente Navy = Kinetic/Thermal
Caldary navy - Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Angel - All
Gurista, Mordus, Gallente - Kinetic/Thermal
Blood - EM/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Mercenary - EM/Thermal/ (Kinetic missiles)
Khanid - EM/Thermal
Zazzmatazz - all types of dmg
Mordus - Kinetic/thermal
Rogue Pirate - EM/Explosive/Kinetic
Odamian - Kin/therm
Rogue Drone - All
The Seven = All (Explosive - Kinetic)
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Types of Ammo to use against
Gurista (Caldari) - Kinetic - Thermal
Angel (Minmatar) - Explosive - Kenetic
Blood (Amarr) - EM - Thermal
Sansha (Amarr) - EM - Thermal
Serpentis (Gallente) - Kenetic - Thermal
Khanid (Gallente) - Thermal
Mordus (Caldari) - Kinetic
--------------------------------------------
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
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Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
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Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
--------------------------------------------
Cosmos Constellations:
Okkelen (Caldari space)
Ani (Minmatar space)
Araz (Amar space)
Algintal (Gallente space)
Audesder (special)
Kenobanala (special)
--------------------------------------------
Scanning info:
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
--------------------------------------------
R&D Agent Info
R&D Corps: Boundless Creations, Carthum Conglomerate,
ore Complexion, CreoDron, Duvolle Laboratories,
Ishukone Corp, Kaalakiota Corp, Khanid Innovation,
Lai Dai Corp, Nefantar Miner Assoc,
Roden Shipyards, Thukker Mix, Viziam
R&D Agent Basics:
Train Science 5.
Raise faction with a corp that has R&D section.
Find an agent an train at least 1 lvl in a shared field/skill.
Then sign on with him. Optionally, do his daily missions
for extra day's worth of rp.
rp's are basically lotto tickets for when CCP
decides to add more bpo's to the game.
rp's/day = (Agent's skill Lvl + Your skill lvl in that
field) ^ 2 * ( 1 + Agent's Effective Quality/100)
--------------------------------------------
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
--------------------------------------------
Mineral Information:
Veldspar = 100% Tritanium
Scordite = 67% Tritanium, 33% Pyerite
Plagioclase = 50% Pyerite, 25% Tritanium, 25% Mexallon
Pyroxeres = 82% Tritanium, 11% Mexallon, 6% Pyerite, 1% Nocxium
Omber = 42% Tritanium, 42% Isogen, 16% Pyerite
Kernite = 50% Mexallon, 25% Tritanium, 25% Isogen
Jaspet = 40% Mexallon, 20% Tritanium, 20% Pyerite, 20% Nocxium
Hemorphite = 49% Nocxium, 24% Tritanium, 24% Isogen, 3% Zydr
--------------------------------------------
Lasers
Modulated--Anode--Modal--Afocal
Rails
Prototype--Compressed--Scout--Carbide
Projectile
Scout--Prototype--Gallium--Carbine
--------------------------------------------
Targeting systems
Minmatar - Ladar - Red
Caldary - Gravimetric - Blue
Gallente - Magnetometric - Green
Amarr - Radar - Yellow
--------------------------------------------
Jammers
Aguamarina - Gallente
Azul - Caldary
Rojo - Minmatar
Amarillo - Ammar
--------------------------------------------
Drones Types
Scout drone damage types:
Acolyte - EM
Hobgoblin - Thermal
Hornet - Kinetic
Warrior - Explosive
Medium Drone Damage Types:
Hammerhead: Thermal
Infiltrator: EM
Valkyrie: Explosive
Vespa: Kinetic
Heavy Drone Damage Types:
Berserker: Kinetic
Ogre: Thermal
Praetor: EM
Wasp: Kinetic
Sentry Drone Damage Types:
Bouncer: Explosive
Curator: EM
Garde: Thermal
Warden: Kinetic
--------------------------------------------